I am a versatile 3D Generalist and Asset Artist specializing in real-time environments, character modeling, and technical asset development for film, games, and virtual production. With expertise in Unreal Engine, PBR workflows, procedural modeling, rigging, and look development, I create high-quality, production-ready assets that integrate seamlessly into various pipelines.
I also run Unseelium, a brand dedicated to crafting dark fantasy, gothic, and stylized 3D assets, blending creativity with technical precision. My work spans film, TV, and indie game projects, with experience contributing to major productions such as The Mandalorian, Obi-Wan Kenobi, Ahsoka, and more.
I am currently open for commissions and available for contract work in 3D asset creation, environment development, and technical problem-solving. Whether it's one-off asset creation or long-term collaboration, I bring a detail-driven and efficient approach to every project.
📩 For inquiries, commissions, or contract opportunities, feel free to reach out!